#include <helpers\math\ray.h>

namespace DelGE
{
	namespace Helpers
	{
		namespace Math
		{
			Ray::Ray()
			{
				this->direction = Vector3(0, 0, 0);
				this->origin = Vector3(0, 0, 0);
			}

			Ray::Ray(const Vector3& rDirection, const Vector3& rOrigin)
			{
				this->direction = rDirection;
				this->origin = rOrigin;
			}

			Ray::~Ray()
			{
			}
		}
	}
}